By - HeHe9988
Well I am glad I grabbed a 128GB MicroSD card.
I have only about 20GB left for my 200GB MicroSD card.
You bought everything from the eshop? I mean after a while it doesn't even matter anymore because gamedevelopers just make use of the 1GB Switch cartridge (because it's cheap) and the rest will be downloaded on your device/micro-sd.
First I prefered cartridges,thinking that when Nintendo will pull the plugs from online download shop I would still be able to play it.... Nope haha. I guess it's safer to hold the entire game on a micro-sd card then on the cartridge...
When they shutdown servers, I'm sure there will be homebrew and you can "restore" your purchases.
If the servers shutting down even becomes an issue down the line. We're moving towards a digital future, so I think eventually there'll be some form of redundancy for owners of digital products similar to the way digital music is handled now.
Depending on how decentralization goes it might not even need to be something worth considering. Future server based service models will just be spread so thin that there’d be no reason to “shut it down” to begin with. Cost of operation would be so low that keeping it up for residual users would be worth it.
Eventually this may be the case, but until there are accepted redundancies for these services ensuring longevity beyond the accepted console lifetime. This is exactly why I choose physical over digital and only buy games that are feature complete on the cartridge. I want to be able to play without needing to pre-download, update, or any other hurdle that could arise.
> I want to be able to play without needing to pre-download, update, or any other hurdle that could arise.
That's the biggest issue with physical games now, and especially switch games when publishers refuse to use the bigger, more expensive game cards and force a large portion of a game as a download. You end up with games requiring huge day one downloads, bug fixes and patches throughout a game's life. I'm not saying that's a bad thing; I'm glad that's the era we live in now.
I'm just saying physical isn't the safe haven of preservation it used to be.
Thr Technology being there doesn't help much. Licensing issues, downwards compatability of dustribution services and most of all the profitability to sell old games again makes the prospect of downloading an switch game you own the official way in 20 years fairly unlikely.
> in 20 years
You realize how much can happen in 20 years? 20 years ago we didn't even have broadband internet, people used dial-in modems and downloading games was a wish, not a reality. Just saying that it's extremely hard to predict anything concerning the digital world seeing how tremendously fast everything has progressed in the last 2 decades.
I am not predicting anything about the digital world. There might be unfathomable wonders ahead. Who knows.
I am predicting human behavior and that has been pretty much unchanged in 40000 years: Take as much as you can to give yourself and your group as much an advantage as possible.
> in 20 years
Way too early to make any kind of assumptions really. I'm just saying that we're moving towards a digital future, so obviously things won't remain the same because of the concerns of ownership and preservation.
I only assume corporations like Nintendo wont skip on profits in the future. I think I can make that assumption. They sell NES games today, they will sell Switch games in 2037. A selection of them. Those they will not rerelease on their Virtual Console service will be lost even to those who own them, if they rely on online data.
Sure, setting up servers to support the switch will be possible in 20 years. But that is an extra hassle which leads to zero or even negative profits.That's not even a talking about licensing issues which, yeah, are not predictable 20 years in advance, but very likely. As a legacy example you could take a look at Rare. You wouldn't legally be able to fetch the data required to play Banjo Kazooie on your N64 today, if it was released in the same model as is common on Switch.
Ok, but if that's the case, why was the same not done with movies and music? You can buy digital version of music and movies and transfer them, copy them, etc. Basically they're yours to do whatever with.
Now what you described is the older way of how things are handled. I just can't see that being a thing 20 years from now.
> Ok, but if that's the case, why was the same not done with movies and music? You can buy digital version of music and movies and transfer them, copy them, etc. Basically they're yours to do whatever with.
And we fought tooth and nail to get that privilege. Do you even remember what a nightmare DRM once was? And that was right after a time where ownership was a clear cut case. Nowadays it has gotten to a point where you are constantly reminded, that you do not own the digital things you paid for. People got used to not being able to resell games and accounts because they do not own them, they merely own access. In today's world we might have lost the DRM battle.
Back than you could tape a movie from TV and you would legally own it. And even that was an accident for the industry. The law was created at a time where private taping wasn't even on the industries radar.
Yes, I know technology changes. I have been around to see it change quite drastically. But I have also seen that corporations will try to maximize profits. And Nintendo does not seem like the kind of company that will go out of their way to buck that trend.
Also keep in mind that I am not predicting the future with 100% accuracy here. I am talking about a situation of plausible quality. Alone the chance things might play out like I fear is reason enough to dislike the practice allowing it to happen.
The original Wii shop from 2006 is still up and running and wont close until 2019. And the Wii shop was primitive and tied all purchases to a specific console.
But it is closing ;) And sooner than I expected no less. That's just 13 years. Considering they did tech support for the original NES for over 20 years that's really cutting it short.
200 gb doesn’t last long. There are multiple games that take 25 - 30 gb. I could probably fill close to 500 gb with my games. I wish they made a cheap 1TB micro SD.
Yeah same here, but the truth is that gamedevelopers are using the cheap 1GB cartridge, after which we still have to download all of our games...
And when you add the patches it can get pretty rough. So no matter how you look at it we need a lot of cheap storage.
At least I'm glad that Nintendo went for an 'open' standard like a micro-sd card instead of a proprieraty solution.
Does anyone have experiences with using multiple micro-sd cards in a single Switch? I know you can't acces the games on another Switch.
I actually have a second micro SD card for my Switch. A 128 gb. I keep it in my carrying case, but I don't actually keep separate games on it yet. It was the card I replaced when I got my 200 gb card. But I may have to do that as we get more and more games.
Well I have a 64GB as well and have 14 games in total. 3(2 Free pinballs games and Minecraft) are from eShop and the rest are cartridges. I would say I could still go on a bit longer, but when Bayonetta comes out among others I think I will need to upgrade storage.
At the moment I'm also thinking of just buying my games via eShop, it's so much easier and I don't need to swap games on the go.
I have 8 physical cartridges, and 106 digital games. I was planning on buying mostly physical when the Switch first released, but once I realized how much of a pain it would be to continuously switch out cartridges for that many games, I went all digital. I think I will be all digital going forward.
Holy Guacamoly did you empty the eShop? Wow and here I was complaining that I actually had bought to many games.
You sir/madam definitely have surpassed even my own wildest dreams. I salute you and I hope they will eventually release a cheaper 1TB micro-sd cards for your and all of our sakes.
lol. The Switch definitely has me buying games I wouldn't dream of buying on my PS4. I hope it doesn't slow down. I hope I have 200 games by this time next year. That would mean the Switch's second year was just as good as it's first. And now you see why I need that 1TB card. It would help out a lot.
The archive function is pretty useful though.
Yes it is. I have to use that weekly as I get new games.
Or they could just support **USB** HDD drives like a normal fucking console. That way people could have their entire library downloaded and still be able to swap games out using an in console data manager.
But the switch is not a "Normal fucking console"
It's pretty normal to me. I plug it in and play. What's so different about it? That it's portable too? That has nothing to do with my point.
It has everything to do with your point?
Do you want to carry a bulky usb HDD around with you? While you hold your switch?
Maybe get a little table to set up so when you play on the bus it doesn’t get in the way.
It would be like half the size of the switch, and more fragile. No thanks.
Huh? I wouldn't carry anything extra.
You plug the **USB** (Switch only has USB Type-C so this should be a dead giveaway for what I am talking about) HDD into the dock. You move games around freely between internal storage and the **USB HDD**. When you have the games you want on the **internal** storage, you undock and leave. You don't take anything extra. It's literally just extra storage space accessible only when the console is docked(which is when it's a "normal fucking console").
I don't know if I explained what I meant well enough.
Edit: [The Wii U did this as well](https://oyendigital.com/images/u32_wii_back.jpg). The only thing different would be that you cannot play the games you left on your HDD if you're undocked (**DUH**). I just want to be able to hold **ALL** my digital purposes without having to delete and redownload and hoping Nintendo's servers are working. This way, you download once to HDD, and you never have to worry about it (only when a game needs updating).
That would actually be pretty nice. Keep the games you're currently playing on the internal storage/micro sd card, and keep the others that you've beaten on the HDD. Then as long as it's easy enough to move them back and forth, I wouldn't need to save up for a 500gb micro sd!
Even a 2.5inch HDD would add a lot of bulk and a decent amount of weight to the Switch. A HDD in something that's designed to move around (as in be in use when moving) is also a pretty bad idea, it worked alright in old ipods because it could cache the songs ahead of time, but caching entire games is just not feasible without just moving them to flash storage.
No, what I mean is support USB HDD's. I should have made that clear. That way, users would download to either USB HDD (like on the Wii U), then have the choice of swapping games around. This would solve the issue of having to redownload games after storage is up.
It would alleviate issues of storage space (no one wants to buy 2-3 SD cards over the life of the console and swap them out constantly). It would actually be beneficial as people wouldn't have to worry about internal storage as much.
I hate cartridges on the Switch because of the awkward rubber door and need to really jam them in there. It's not like cartridges from yesteryear which were actually fun to put in and take out.
I only get physical copies now so I can sell them when I'm done with them.
i have none left for my 200gb
I'm curious what takes up the bulk of that 200gb? I've bout a LOT of games and I still have almost half of my 200gb free. Do you have 2 or 3 especially large games? Do you take a *shitload* of screenshots/videos?
doom and re revelation2 together are like 50gb add re 1 skyrim zelda bayo 1-2 and few others and you have 200gb filled up , i have about 30 games in total and i don't have a single screenshot or video
I guess I've skipped a few of the larger ports so far. As much as I love ports on the Switch, I don't know that I could love Doom without a mouse to aim with. Good to know either way, thanks!
glad im not interested in RE or Doom on my switch then
if you ask me , the switch in not really powerful enough for these type of games , re 1 and 2 revelation suffer from heavy fps drops 25-60fps doom is about 20-30 fps + dynamic resolution but they are still better than xenoblade 2 in handheld
are you referring to bayonetta as well?
I can't say anything about Bayonetta , it's not out yet
i hope it runs ok i already bought 1 and 2 and they are already on my switch , now it's a matter of waiting a few weeks
i have 200gb left! i only have overcooked, botw, mk8, and odyssey though.
im at 40g left on my 200... looks like its time to drop the cash on that 400gb sandisk. I almost did the other day but im tryin to hold out lol.
It seems buying another switch is a better deal.
I only have a 64GB card and that is perfectly fine. If I'm done with a game I delete it. No need to keep 30 games on a system if I don't play them.
Be careful... they could remove games from the eShop as well. They did that with Nintendoland on the Wii U a year or two after release. Luckily I didn't delete it, but the option of re-downloading was gone. Not sure if they ever put it back, I stopped buying shortly games after that and today am back to mostly physical with the Switch.
Thank you for this information.
But what if you are somewhere without internet and you decide you really want to replay that one game or show it to a friend? hmmm???
I... what? I was somewhat facetiously justifying why some people (like myself) hoard games. I don't understand what your reply has to do with this and I don't know why someone chose to downvote me...
It's a joke based from what Don Mattrick said at E3 2013 concerning those who couldn't get on the internet. It pretty much cost him his job. https://youtu.be/J_JVVUnCWnY
Jesus that takes me back. I just meant like... what if you're in a place without wifi at the moment. Not like you don't have access to the internet period. meh whatever *shrug*
I'm still grabbing it physical. I have a 128 and I'm halfway through it so I have to start getting physical. I don't wanna have to start archiving things when VC come out
Same. I'm all digital but only get exclusives, so I still have ~50GB left. I already have bayo 1 on PC so I only need bayo 2 on the switch.
At present the largest capacity card is 400 GB and it is a bit pricey.
And I thought that 200GB SD card would be overkill...
Kicking myself over this too.
A few weeks ago I had the opportunity to give the 128GB SD card to another device of mine and get 200GB for the Switch, but the "comon, buy more when you need more" that so many people advocate took over and instead I got a 64GB SD card for the "other device".
Now, my "other device" is getting pretty close to being full, and with the amount of games of this size coming out on Switch (I haven't even gotten some of the bigger games I want to get), I'll be needing that 200GB SD soon too.
And this was less than a month ago, now I wished I didn't second guess myself and went with the 200GB SD card instead.
Will you need those games simultaneously though? I can't imagine needing that many games on a short notice, there's certain games I know that once I finish them I won't return to them for at least a few more months.
It's a habit of mine I picked up from PC gaming, my harddrive is deliberately big enough to store all of my games without having to delete them. (Some games I deliberately avoid deleting)
I can juggle games sure, but I much prefer having all of my games on standby, ready for access, than having to juggle files around.
Same deal, I have an SSD for a few games, but then a 2tb and 5tb drive for mass storage which is where most of my games are.
What kind of a monster harddrive do you have ? Or do you not use steam ?
I checked my Steam Library, and if i downloaded all my games i would need over 4 Terrabytes. And i dont even buy many games, usualy just 1 or 2 when there is a steam sale.
> - over 4 Terrabytes
> - i dont even buy many games
Assuming 25GB per game that's still over 160 games to get over 4 TB. Not sure how many games count as "many" for you xD.
Not the person you asked but also a game hoarder and Steam user. I got 4 Harddrives in my PC currently:
1 x 250GB SSD
1 x 500GB SSD
2* 2TB HDD
When I'm "done" with a game it gets moved from the SSDs to one of the HDDs.
25 gb per game is low though.
My library has around 150 games, but i have lots that are 100 gb or more.
Maybe i have not enough harddrives then, i only have a 250 ssd and a 2 tb hdd.
I too have this habit that I picked up from PC gaming. Currently on a 128GB on my Switch SD and I have about 30-ish games even if I know I prob won't play them, I still keep them, it's almost an emotional attachment thing.
I *never* delete stuff. I'm a proud class-5 digital hoarder and I'd rather buy more and bigger HDD's than delete stuff. Currently sitting on:
* 1x 1TB SSD for my OS
* 1x 6TB for my general files (music, illustrations, extra apps I don't want on my SSD, etc)
* 1x 2TB for some extra games but mainly I use it as a cache for After Effects
* 1x 6TB for all my games (Steam, Origin, EGL, Uplay, BNET,etc) and I've used up 4TB's so far, mainly from steam, I wish I could install all my games but a lot of them are shovelware-ish from like humblebundle, so I have 350 games installed out of 992
* 1x 6TB for strictly movies and anime shows, currently at 2.28TB free
Eventually I want to build a small home server to put everything in one space and access it from any PC in my house and to have backups of all of those for that sweet *redundancy*
TL;DR: I never delete anything, including games and I want more HDDs.
Got a bit carried away, oops
> Eventually I want to build a small home server to put everything in one space and access it from any PC in my house and to have backups of all of those for that sweet redundancy
I finally ended up doing this, was tired of accessing things across various nas drives, desktops, etc so I got 2 old servers from work that they were tossing out, upgraded the CPU in one and installed an SSD and 12TB of storage and running Unraid on it for all my storage, then put 16TB of storage in that 2nd one and use it solely for backing everything up,it's so nice!
That's the dream! Hoping to get this up and running sometime this year haha
I have 2 3TBs and a 6TB, my games are on one of the 3TB Harddrive, the others are for other storage needs. I use steam and GoG extensively (physical PC games, as I have found the hard way, have draconian DRM measures that makes region locks look like DRM-free games), but as a general rule, I don't delete anything unless I have to. I bought the 3TB HDD so that I would delete as little as possible.
The only games I 'juggle' are the games I would put on SSD (games that have many loading screens).
Im already looking into a 256GB since my 128 is almost full
I guess booty size on the icons was intended to convey gigabytes....
if only there were 32gb switch carts so both games can fit on one.... /s
Japan gets both of them in physical cards, apparently.
Correct me if I'm wrong;
But isn't that just the collectors edition?
Yeah, pretty sure you're right
I really wanted to order from amazon Japan, but with import costs, it would have been something like $160.
Yeeeeeeeeeeeeeah. Doesn't help international sellers seems to be gouging prices hard for this one.
That's 3rd party prices. Don't pay that. I got mine from Amazon JP and total cost was ￥ 11,363 including shipping to US.
Of course they do. Japan always gets the cool stuff
Two ports being sold at a full $60 and they still can't justify actually using a 32GB card.
Actually you get 2 games for that price, so it'd be $30 per game
Yeah, my point is that both games can fit on a 32GB card, and there's no reason to cheap out on us considering they are ports being sold at full price. I don't mind the price. I mind the storage space inconvenience.
It would be nice to know what the cost of the carts actually is. I recall reading that the 8Gb cart is actually more expensive than a blu-ray disc, so I dread to think what a 32Gb one costs.
Irc its 10 USD more than a 50gb Blueray, though that way last year, and with time the cardriges would get cheaper due to more switch games being produced.
The carts are new and proprietary, aren't they?
If I recall, there was a video from one of my subscribed YouTube channels that talked about how the cartridges could be an issue for a while because they're so expensive, being brand new.
Kind of like how after a while production of console parts becomes cheaper due to optimizations made on the manufacturing level.
It would be nice to know, yeah. If there's any case where a publisher can stand to lose a few bucks, however, it's in a situation like this where development costs are not nearly as substantial as an original title and the port is not being offered at any discounted price. It would still be mostly profit. That's where I get irked.
I laughed when I heard 64GB cards are in the works when so few developers will even opt for the 32GB cards... though of course the costs will continue to fall over time across all card sizes, so hopefully this isn't as big of an issue a little later in the Switch's life. The price of microSD cards will drop too, and I won't have to be so protective of my storage space when one of those 400GB beauties are available at a friendly price!
This whole issue totally caught me off guard. When the Switch was announced I figured "okay, so gamecards for big retail releases and internal and SD storage for indie games, patches, DLC. Cool!" Now that micro SD card is filling up super fast though.
They probably are way more expensive because prices for sd cards, ram and such things are through the roof.
I'm still glad they did use sd cards because loading times are way faster then DVD/BluRay
RAM, yes. SD cards are cheaper than they've ever been though.
Still too expensive, even at 5$ for 32GB they would lose 10% profit on top of production costs, delivery and store share.
Hard to justify especially in times where they make a shit ton more on digital sales.
Yes, but so far most of the games are ports of older games so it's not like they're putting much money into it. That and I feel the devs outside of nintendo don't know how to properly compress a game or save file. I mean, for NBA 2k, how the hell is 5gb for the save even possible?
~~I don't think Nintendo has anything to do with the NBA 2k savegame filesize~~ and they probably don't want to compress too much because that would make an installation mandatory or increase loading times.
Edit: Didn't read that you meant outside Nintendo, sorry.
At least this time we get two remakes for 50-60 bucks unlike mario kart where we had to pay full price for one remake.
Well the problem is Japan is willing to pay more for bigger cards.
The US on the other hand already complain that any price above the basically standard 60$ is overpriced unless a ton of extra features and online currency is included.
It's stupid; 60$ plus 100$ in Mircotransactions is A-Ok but god forbid if you charge 80$ for 2 full games with no "& knuckles featuring Dante from the Devil may cry series"
Well hard to justify when printing both games on a 32GB card would take away another 10-20% profit. Switch cardridges are expensive because they are custom made and storage is also expensive, maybe they can't even produce them bigger at the moment.
Compare that to digital sales and Yeah... you know the reason.
Good thing Im getting physical
Someone on this sub mentioned that Bayonetta 1 was a download even when you went physical, but that there was no download for the physical release in Japan... I haven't checked about this though
I dont intend to play 1 since I played pc release last year. I might just give it away here
It'll save you money if you just buy digital in this case, or try and sell the code at least.
I prefer physical since I end up selling games later anyway. Ill probably give first away too. Im not tight for money atm, at least Ill make someone elses day.
Can't really complain at 3rd parties for avoiding 32GB cartridges any more when even Nintendo published games do the same.
Isn't it a bit disappointing that even Nintendo won't go for a 32GB cart and put both games on there (or even two 16GB carts...) ?
This makes me fear we'll never see even 32GB carts being widely used, and we'll be downloading a lot on our Switches...
It is worrisome. But like a lot in this subreddit have said, even if they’re the vocal minority, that this is a port. $60 for a port of two games is a good deal for me personally since I haven’t played them. If Nintendo was unable to subsidize the cost of the 32 GB cart and the game was $70? This subreddit would burn to the ground.
I agree I think than soon even the 200GB cards will be out of space. I purchase Bayonneta phisical so I don't exactly how much space I need for Bayonetta 2 that have a cadritge.
Bayonetta 2 will be on the cart and Bayo 1 will be a download (at least for North America idk about the other regions)
Both Bayonetta games are content heavy so it's not a big surprise.
We're gonna need a bigger SD card.
that's good means I don't have to buy a sd card yet (still have 19gb free internal)
Hey there. Someone else’s thread isn’t a good place to complain about post removal. Please send us a Modmail if you have issues with a post removal.
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Welp, my switch will be done with the Bayonetta 1 download. Guess its time for that SD. I usually buy physical because of the discount from Amazon. Save a ton of dough
You can get a 128gb one for $30-40 on Amazon if you get lucky with sales; still expensive but not too bad if you plan on downloading a lot.
Thanks! I just bought one right now a 64gb for 22$. I say thats fine. Its like having two additional switch
Guys, I advocate for always going physical unless theres only a digital version. Specially if you have amazon prime or best buy gamers club. Whenever you get tired pf the game you can trade it in for cash value on amazon or any other place. Not much cash value but I traded in two switch games and got Dragon Ball Fighterz for free.
Theres an Amazon Trade in section on the website. You search for the game you own and they will list the price of how much they are willing to give you for that particular game. As soon as you accept it, they give you instantly the money to your amazon balance so you can shop right away. They give you about 14 days to take it to a local UPS store with a return label. No box shipped to you.
Not looking to cause an argument but I really can't see any reason to pick this up digitally when the first game is going for £24.99 and the sequel for £39.99, but the physical edition with both games (Ok the first one is a download code) is £41.99. Those eshop prices are just crazy
They said that if you buy one game via eshop, the other one gets a discount
Interesting I wonder if anyone can confirm what the discount is? I can't imagine it will get close to the physical offer though
While i dont know the british pound price, for USD the priceing scheme is as follow:
You can buy the physical edition with a downloadcode for 1 for 60 USD.
You can buy Bayonetta 1 for 30 USD, and then you get a discount for Bayonetta 2(you only get that discount if you own bayonetta 1) that makes it cost 30 USD, thus getting to a total of 60 USD.
Or you can buy Baynonetta 2 for 50 USD, then you get a discount on Bayonetta 1(again the discount only displays if you own Bayonetta 2) that makes it cost 10 USD, again totaling at 60 USD.
Thanks for that info I would assume there will be a similar deal in place on eu/UK eshop as well then
It will be the same as physical. They did the same thing on the Wii U version.
I am happy with the size of Bayo 1. it isn't super small but better than many game sizes
Which game is on the physical cart?
Haha that actually makes more sense thanks.
Looks like I need to purchase a micro SD card now.
Not bad really. Still means I'm going to have to pick up a bigger MicroSD card though...
Is it already at the Store? Can`t find either Bayonetta or Kirby to buy.
edit: US store
Releases on February 16. Both.
How some people see it already?
only EU store
8gb is SUPER nice, since I was also planning to get Doom and its mandatory 9gb update. I won't have to get an SD card yet then.
Is there a cheaper way to buy the game if I only want a physical version of Bayo 2 (don't want 1)?
No, if you only want 2, you have to buy digital.
The stand. physical of 2 comes with a download code for 1.
To my understanding, the digital version of 2 is slightly cheaper then the physical. But don-t quote me on that
It is. $60 physical (B2 + download code for B1) or $50 digital for B2 only (with right to purchase B1 for $10 more).
No, but you can sell the code to someone else potentially.
Hmpf....All those SD cards....
Can you get Bayo 2 physical? I might do so and save the space on my 64GB SD for the original
Yes, bayonetta 2 can be purchased physically.
Time to upgrade my microsd card...
These are just the game sizes, what will be the DL size for a physical cart owner? I preordered the game yesterday and will cancel if the DL size is too high... no point in buying physical if the game isn't even on there...
If you bought a physical copy, then Bayonetta 2 will be on the cart, and Bayonetta 1 will be a download code. You only have to download both if you bought both digital.
I just picked up a 128, not that I have many games, so bring on the Bayonetta
Somewhat unrelated, but does the digital version of bayonetta 2 come with a copy of the first game?
If it's anything like the Wii U version, then the digital version of Bayonetta 1 will be discounted if you get the digital version of Bayonetta 2, and vice versa. So if you get Bayonetta 1 first, then Bayonetta 2 will go from $50 to $30, and if you get Bayonetta 2 first, then Bayonetta 1 will go from $30 to $10.
So even with a cartridge I need another 12 ish GB for Bayonetta 2?
> The file size for Bayonetta 1 is 8.5GB. Bayonetta 2 will still take up 12.4GB. Amazon previously had the first Bayonetta down for about 16GB, so this is actually a good change.
The card is for Bayonetta 2. You need the 8 GB for Bayonetta 1.
No with the cartridge you need 8.5GB for Bayo one
Why do people downvote you for asking a question?
I hope they package two carts in the retail version.
It's already confirmed that 1 is digital unless you buy the Japanese special infinite climax edition. Says it right on the box art
Need to know if the Japanese one comes in English! If so, I'm pulling the trigger for the limited edition version.
For people who have played both, is there enough content in both to get about a combined 40 hours?
It depends what you look for in a game really. If you are okay with being done after beating the game once then each game might take around 10 hours or so on normal. But the joy of Bayonetta is playing on the harder difficulties, trying the new weapons, completing all the level challenges, and so on. I sunk at least 40 hours into Bayonetta 2 alone but that's because I absolutely love the game.
Much more than 40 hours on bayonetta 2 alone. Unless you don’t want to get all weapons/collectibles or secret bosses.
20h or so, just for both stories. If you dont do extra, thats that
Only if your end goal is to 100% both of them. If you just do a normal playthrough of both it won't come close to 40 hours.
I have a 256GB microSD, so I’ll be fine.
I’m surprised people with 200s are already running out of space, though. I might end up having to spring for a 400GB soon.
That might run your wallet dry, I would personally just get an extra 256gb card if the first one fills up.
Why are people going all digital with this console? Shouldn't we be happy we don't have to install every game like the other consoles and be able to live off much less space. I still encourage getting some storage expansion. But 200GB isn't very needed.
WHOA THAT'S A LOT
Roughly what they were on WiiU, IIRC.
Oh that makes sense
Guess you've never played DOOM on PC or PS4 lol
Or any big pc game from the last 5 years
ARK: Survival Evolved for the pc is 133GB+ with only 1 DLC missing which will be released later this year.
And that is without any mods....
I’ve never played a PC game
Mainly because Nintendo makes me broke already
Once I finish college, I’ll build a PC for third parties tho.
Also I was commenting that because of the limited Switch space.
Tip: GPU and RAM prices are currently fucked, you don't miss out if you wait a while with your PC.
Oh ok lol
Good to know
Plenty of space in my Switch interal storage. At least for Bayonetta 2, I understand bayo 1 is physical and has a code to download bayo 2, right?
Bayo 2 is physical, bayo 1 digital only (US and EU)
That's awful :( I want to get this kinda games physical so I can sell them away and get some of the money back after I'm done with them. Good luck selling just Bayonetta 2 at any sensemaking price. Maybe they will sell the games also seperately on e-shop?
They are selling them seperately on the eShop. It's $50 if you just want Bayo 2 digital, and if you have it then you can get Bayo 1 for $10. If you want just Bayo 1 you can get it for $30, and if later you decide you want the second you can get that for $30.
Yes, both games will be available separatly on the eshop. I think Bayo 2 is $49.99 and Bayo 1 is $29.99, but if you purchase either you get a discount on the other to bring the total to $60 for both.
Wasn't it so that even physically only Bayo 2 will be on cartridge and Bayo 1 will be a digital code? That means the game has very little re-sale value and as such I will probably skip it (again).
Do you resell all if your games? I promise you these are worth it and do have a lot of replay value without being grinds
At this day and age I rarely have any interest replaying games. Even if I did it would be years from original purchase and I can probably get the same games for a lot less than what I can make back from recently released games after playthrough by reselling.
Games I plan to resell I buy physical. And games I plan to resell are usually single player titles or otherwise games I don't plan on keeping long or want to minimize risks. I wasn't too excited over Splatoon 2 during testfires, but figured I'll get 20-30h out of it before I get bored so I got it physical. Profile says 35 hours played as I sold it. But for example MK8D I bought digital.