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Which is the worst though?
Demon's Souls dogs in 1-2 and 1-3
Dark Souls Undead Burg dogs
Dark Souls 2 Lost Bastille dogs
Bloodborne cracked out dogs
Bloodborne crow dogs
Dark Souls 3 teleporting dogs
Dark Souls 3 wolves in AoA
Sekiro dogs
Sekiro fountainhead dogs
Elden Ring smol dog
Elden Ring big dog
EDIT: Real OGs know the worst dog in Fromsoft history is the Watchdog of the Old Lords from Bloodborne. I hope that dog's kids die in a car fire.
Dude the bleed dogs at Mohg’s place are a fuckin menace. I did Mohg after everything right before beating the game at like level 150 and those things were still fuckin me up
After posting this, I realized I was still missing shit ton of dogs. There's the bleed dogs, red wolves, rotten strays, wolves just from Elden Ring off the top of my head.
Those bleed dogs are AIDS. Pretty much an instant death if you get trapped in by them.
Yeah and I wasn’t any no-vigor havin bitch either; I was full on golden halberd ungabunga build and they were ripping through me like Taco Bell with a healthy amount of fire sauce.
Wasn't the whole thing that the hitbox on the bleed dogs is messed up so each hit counts multiple times or something? Think Zullie or someone else made a video about how the glitch gave the bleed dogs some of the highest dps in the game.
It was something like twenty hits per second the hitbox was touching you. With each hit still giving the usual amount of bleed buildup, so a single one of that attack bled you multiple times over in addition to already doing enough damage to instantly delete most players to begin with.
Fromsoft on Bloodborne was like: “So I see they fucking hate the dogs.. and they don’t seem to enjoy the crows too much either.. *rips bong* lets just combine them and make it one enemy for late game”
Fromsoft announcing their new title... "The Elder Pup". Where all enemies are dogs. All flying enemies are dogs mounted on the Elden Ring fire hawks. All bosses are various dog breeds. Manskin Puppies are puppy dogs wearing human flesh. You can't carry homeward bones because all bones attracts dogs. And the final boss BIG DAWG summons Manbeardogs. Half human, half bear, half dogs - dual wielding whips.
The Elden Pup. It's your time to whimper.
What kinda armor/negation values you rockin? Cause that stuff genuinely matters as much as Vigor. And endurance also increases defensive stats so vigor alone isn’t really enough, it’ll help survive a shot but you’ll be chugging at least 2 flasks to get that back compared to high endurance/heavier armor allowing one flask to get you back right since you didn’t lose most the health value.
Lobsters, no contest. It’s not even about the stupid railgun move, it’s the fact that they are impossible to approach frontally, they move at lightspeeds and they do 6-7-8 hit combos with infinite reach. Fuck ‘em
They truly are a stupid enemy. I love the way they look, and I like the concept of them. But From just made them have arbitrary attacks that don't make "sense." It's like giving a polar bear a lightning attack or something.
Absolutely, they're the worst by far. Lobsters are the only enemy in this game that I go out of my way to not fight at all. I can pretty reliably dodge and defeat royal revenants, runebears, kindred of rot, giant crows etc.
But the lobsters are the most obnoxious out of them all. There's just something about the timing, frequency and number of pokes they do that drives me up the wall. So I'll choose to never engage them instead.
This should be on top, infinite poise, teleport, the 1000 combo strike that you can't get get out of and kills you, and i kow they are weak to heal but by the time you try to cast it you get interrupted with ease, only works if you are near them when they spawn or teleport. ppl say rune bears but as a melee build they ain't that hard imo
I wouldn't even mind them but they move waaaayyy too fast and follow you for so damn long. It's super annoying you'd be doing something and out of nowhere a dragonfly speeds in hits you for like 10 damage and then just floats out of range if you're a melee build and just continues to be an annoying pest.
Don't lock on immediately. If you lock on they'll have the zoomies, and that's only fun for them. Wait until they run out of energy and then lock on. They usually come down to you level after doing the zoomies.
They are INCREDIBLY annoying, though. I usually use bone darts or something like that.
If you just ride in a circle on yo ur horse they swoop and attack every 10 seconds or so. Don’t chase them just Agro them and then ride in a circle randomly swinging your weapon. It shouldn’t take longer than 20 seconds to kill
I do this or just stand still and jump attack when they swoop in. For multiples of them (3+) aggroing, horse is more efficient.
The mistake people make is locking in and/or chasing. It doesn't take long to kill them if you get used to it.
I feel like this is the best answer.
Sure theres enemies that are more unfair and a pain in the arse to get past but they all relate to the lore in some way. What are these guys? Representation of Godwyn’s deathblight spread? Yeh, okay i dont think we need those specifically. He’s everywhere with the vines and eyes. These could go.
Godrick soldiers.
How funny and confusing would it be to new players to just have the starting zone nearly completely empty, until they get to mistwood and run into the runebears, or the dragon in the lake.
If it was strictly the soldiers, the Gatefront Ruins soldier camp would just have 1 knight and a couple dogs which would be odd, but not as odd as the whole camp being empty
If they remove the soldiers they would have to replace them to prevent such empty space, so likely you just increased the amount of Runebears by a LOT!
Those fucking giant flowers. Enormous amount of HP to the point where even their "weaknesses" don't hurt them much, their move set is boring to deal with but covers a wide enough area so it's annoying. If they didn't have that magic ranged attack they'd be a fine environmental hazard, but they can use it to hit you from too far away imo.
And having them as a boss is awful.
Not fun or engaging to fight, not scary, and not even much of an obstacle unless they design the level to specifically make it one.
This is my favorite answer i've seen. Most people are listing enemies that are hard to kill and can get you easily like runebears or dogs, or imps etc. But this holds up. These things have just too much health. Theyre not challenging or interesting to fight in any way. Just a tedious chore of whittling away an overgrown health bar.
Seriously, runebears are hard, but they're a challenge and present me with options. Do I fight? Run past? Distract? Sneak around? If I see a rune bear, I have to think about how to proceed.
Royal Revenents are hard to fight normally, but have a counter that trivializes them.
Dogs and imps are easy, guard counters break their poise. If you struggle with them, it's on you. Just grab a shield. You can shake a tree and 12 shields will fall out. They're everywhere.
The flowers? I don't have to think about how to deal with them. I don't have to time a counter correctly. I just start chucking fire balls at them and move to the right every 20 seconds or so. *yawn*.
And the Runebears, dogs and revenants. Those enemies are challenging and present me with a problem that I have to overcome. Thats the whole point of From games is overcoming the odds. The flowers is just not a challenge or engaging at all. Oh theres the light spell...lemme step over here. Wouldn't be so bad if the surrounding smaller flowers put up some challenge. Like something to make the encounter both engaging and rewarding for overcoming it. But thats really it. There is no sense of victory with them
Fire also seems to make them less likely to use their powder attack, but poison (the most common status for that enemy type) is about as much of a legitimate threat as lava is in ER.
Fire in general is kind of a crap damage type. Wet conditions like rain will reduce fire damage on targets, where lightning is strengthened by the same conditions. Fire gets one big inherent weakness, and lightning gets a big inherent strength due to a somewhat common environmental factor.
On top of that, a lot of enemies tend to have decent fire resistance/defense to begin with, so it never seems to feel that strong.
It would have been cool if fire could actually inflict a damage-over-time burn effect, with repeated hits. Sort of like poison, but shorter duration with more damage per second. I think that could have given it a niche.
Even oil pots don't help that much. You can coat a target in oil, they take a bit of extra fire damage from the next hit, but then the oil is gone after 1 hit. So it's terrible. If you're using fire pots, you could hit with an oil pot and then a fire pot for extra damage, but it's still way worse than simply throwing 2 fire pots and not bothering with the oil.
I think the only real use for oil pots (aside from freeing Alexander when he gets really stuck that one time) would be for coating a target before hitting them with a really powerful fire incantation to get the most extra damage possible.
I'm sad to tell you that Fire as a damage type is only terrible against mooks, alot of bosses are weak to it... hell Maliketh is cripplingly weak to it in both phases.
The volcanic pots do work against those guys, and the crafting mats are really easy to get, so I usually just try and have a couple on hand, or if I see a flower I’ll stock up. Bonus of those is that they do an AOE and usually there are a bunch of little flower fucks surrounding the big one. I usually don’t end up killing the big one unless I’m way over level, but I can get it low enough that it’s not nearly as much a pain in the ass to fight
I have 60 arcane and a +10 dragon seal. I'm blasting these guys with fire all day, and it still takes too long.
They aren't hard they just aren't fun or exciting.
I've basically decided that I don't fuck with the wildlife in Elden Ring. Killing wolves makes me feel bad and the runes you get from the bears or flowers just aren't worth it.
Also crabs and lobsters. Seriously, there's plenty of other shit worth killing.
Put Lion's Claw on any strike-damage weapon. They will be either knocked down or poise broken and will only be able to attack when you decide they can.
Anyone who’s ever played through the entirety of Elden Ring knows how little they want to catch those hands.
Joke aside, screw those. Their fire weakness doesn’t do much (unless I throw a Giantsflame), and most of their attacks have very little wind-up and yet a pretty hefty stagger potential.
I have figured out a viable strategy for every enemy in the game, except for runebears, and those fucking giant hands. yeah you can set the hands on fire, but I have no idea how to dodge them when they're their entire model is an attack hitbox
I agree they aren’t worth the time but also… spiked cestus absolutely shreds them if you put it on both fists.
I usually like big weapons to bonk with but clay men, miners, and crystaliens get fisted.
And farming them? Those 3 b****es will just gatling gun you together. And those obnoxious wolves always getting in the way of lock on. The white ones shoulder bashing you for half your health for some stupid reason.
There's a reason Latenna dies in every ng+1 I do.
I hated these guys enough that I threw myself at the one in war dead catacombs for two hours until I learned their patterns. Now I love destroying these things for other people. Put me in a fight with one that's giving you trouble and I am the happiest Tarnished.
Even at lvl 170 I still hate these with a passion. They're much easier now but I still hate them and take pleasure in killing them for all the trouble they caused
Those fuckers can’t hit the broad side of a barn, how the fuck are people having trouble with them? I can maybe excuse the Haligtree one if only for small platform and scarlet rot but any others are basically a non-boss.
any of them in a big area aren't too bad.
the one under Stormveil castle is *awful*. mostly due to the fact that he takes up his entire damned room. that said, i haven't had to go back there since my first playthrough, so it may be just the bias of memory.
My #1 complaint about this game is the camera. It works... ok. Mostly.
But for giant enemies? In smaller areas? All you see are confusing parts of what you are fighting, constant clipping through its body, etc. You can't tell what direction the creature is facing. It stops being challenging and becomes frustrating and partially just luck.
I really wish they would work on the camera for the next game. Zoom out. Let us see what we are fighting.
I wouldn't delete enemies so much as I would just delete/edit their moves. For instance, I'd prefer if these pest guys didn't have the god-tier homing strings and instead had the same ones we had.
It certainly seems that EVERY single spell and weapon we get from an enemy that mimics the enemy's spell or weapon performs far worse for us than it does for the enemy.
Although speaking of him in all honesty his dual weilding side vitch is the worst just on regular enemy standards. When does that combo end. I've never lived long enough to see.
Niall is extremely easy with magic or summons, or any +9 weapon ever. The trick is to take out his summons and if you can, use long ranges attacks/pots.
All the people commenting under people’s least favorite enemy with “counters.” Like i get you might be trying to be helpful, but we’re just saying which enemy is the most annoying with our build in consideration already. Most people here are probably not interested in changing their build for the sole reason of taking down one specific enemy
I'd delete the people that take end game gear from their first playthrough and give it to their low level characters and then just kill people in pvp with OP shit
That battle felt like a pathetically easy fight that would occasionally just murder me by teleporting away and stacking four or so different spells on top of each other making them impossible to dodge. That is very poor design and I would have been happier if the game just stopped after Radagon.
I'd be happy if Godfrey wasn't an aoe spamming dickwad that always became an insufferable roadblock for me and my efforts to reach that slog of a boss. Basically, the end game just sucks. Like they said "screw it, just chuck this in and ship the damn thing out." That's an unasked for opinion though.
I agree about Radagon. Though I wish we just wouldn't be obligated to fight him every time the elden beast kills us with chickenshit tactics. Wouldn't complain about Elden Beast if we didn't have to fight an actually decent boss beforehand.
No one gonna mention those sniper fuckers in Sofria Well and around the mountains near volcano manor? Fuck those guys. Fuck them right to hell with their unlimited range and accuracy. Cheating little bitches
Kindred rot would be fine if not for the piss threads.
"yeah let's give em a ranged attack that will hit you around corners. Also let's have it do more damage than any of their melee attacks."
Dogs are easy. Block and guard counter.
those assholes who have multiple arms and that hit you all at once and you can’t even dodge it i swear that must have been a enemy made for sekiro
Edit: they are called royal revenants yeah fuck those guys
Thank you for your submission; however, it has been removed as a violation of Rule 4: > Submissions to the subreddit which add little value will be removed. This includes posts that involve self-promotion, twitch links, platinum screenshots, misleading posts, posts which link to low-effort websites, or advertising of other websites/discord servers which are not affiliated with this subreddit. Content should be the following: add new information, be helpful, be humorous, be original content (self-created and not a stream or gameplay video), have analysis or discussion attached, etc. This rule extends to long winded rants about certain enemies/bosses or generalized and repeatedly discussed topics that have run their course and have nothing of merit to add. If you would like to appeal this removal or need further clarification, please reach out to us via [Modmail](https://www.reddit.com/message/compose?to=/r/Eldenring) and we will get back to you as soon as possible.
I hate Fromsoftware's all dog types
Which is the worst though? Demon's Souls dogs in 1-2 and 1-3 Dark Souls Undead Burg dogs Dark Souls 2 Lost Bastille dogs Bloodborne cracked out dogs Bloodborne crow dogs Dark Souls 3 teleporting dogs Dark Souls 3 wolves in AoA Sekiro dogs Sekiro fountainhead dogs Elden Ring smol dog Elden Ring big dog EDIT: Real OGs know the worst dog in Fromsoft history is the Watchdog of the Old Lords from Bloodborne. I hope that dog's kids die in a car fire.
Yes
[удалено]
Literally?
Yes, and hit them with the bonk.
Dude the bleed dogs at Mohg’s place are a fuckin menace. I did Mohg after everything right before beating the game at like level 150 and those things were still fuckin me up
After posting this, I realized I was still missing shit ton of dogs. There's the bleed dogs, red wolves, rotten strays, wolves just from Elden Ring off the top of my head. Those bleed dogs are AIDS. Pretty much an instant death if you get trapped in by them.
Yeah and I wasn’t any no-vigor havin bitch either; I was full on golden halberd ungabunga build and they were ripping through me like Taco Bell with a healthy amount of fire sauce.
Their damage is mostly bleed, which is %-based, so having more vigor doesn't do shit lol
I love me some fire sauce. God**damn**
Going back to mohgs palace on ng+ with the sacred relic sword, so satisfying mowing those dogs down
Bleed dogs were the worst ones especially when they were bugged and doing twice damage. Literally nerve wracking and blood boiling.
Wasn't the whole thing that the hitbox on the bleed dogs is messed up so each hit counts multiple times or something? Think Zullie or someone else made a video about how the glitch gave the bleed dogs some of the highest dps in the game.
If I recall correctly, the bug was it dealt damage and bleed buildup for every frame you were in contact. Some such nonsense.
It was something like twenty hits per second the hitbox was touching you. With each hit still giving the usual amount of bleed buildup, so a single one of that attack bled you multiple times over in addition to already doing enough damage to instantly delete most players to begin with.
Dark Souls blighttown fire dogs
The reason the master key was invented.
I love how the top 2 worst enemies in the game are in the same room :)
Fromsoft on Bloodborne was like: “So I see they fucking hate the dogs.. and they don’t seem to enjoy the crows too much either.. *rips bong* lets just combine them and make it one enemy for late game”
They made crow dogs *and* dog crows!
Honorable mention to when the Elden Ring bleed dogs were bugged and could one shot you.
Bloodborne’s dogs are the absolute worst
The glowing eye chalice dungeon dogs in Bloodborne, the ones that follow roaming Keeper enemies. They are rare, but are a complete nightmare to fight.
Fromsoft announcing their new title... "The Elder Pup". Where all enemies are dogs. All flying enemies are dogs mounted on the Elden Ring fire hawks. All bosses are various dog breeds. Manskin Puppies are puppy dogs wearing human flesh. You can't carry homeward bones because all bones attracts dogs. And the final boss BIG DAWG summons Manbeardogs. Half human, half bear, half dogs - dual wielding whips. The Elden Pup. It's your time to whimper.
Gravity.
Take me, gravity!!!
MAY GRAVITY TAKE THE WORLD
I did not realize how much finicky (and often obscurely hard to find) platforming there would be in this game.
Seal team 6 lobsters up in moutaintops
Those lobsters legit almost 1 shot me mind you I had at least 60vigor already
What kinda armor/negation values you rockin? Cause that stuff genuinely matters as much as Vigor. And endurance also increases defensive stats so vigor alone isn’t really enough, it’ll help survive a shot but you’ll be chugging at least 2 flasks to get that back compared to high endurance/heavier armor allowing one flask to get you back right since you didn’t lose most the health value.
He has radagons soreseal two scorpion charms and no armor
Where the hell did you find lobsters in mountaintops?
They were shooting us from Liurnia
Lobsters, no contest. It’s not even about the stupid railgun move, it’s the fact that they are impossible to approach frontally, they move at lightspeeds and they do 6-7-8 hit combos with infinite reach. Fuck ‘em
They truly are a stupid enemy. I love the way they look, and I like the concept of them. But From just made them have arbitrary attacks that don't make "sense." It's like giving a polar bear a lightning attack or something.
Volibear: “Sir.”
Absolutely, they're the worst by far. Lobsters are the only enemy in this game that I go out of my way to not fight at all. I can pretty reliably dodge and defeat royal revenants, runebears, kindred of rot, giant crows etc. But the lobsters are the most obnoxious out of them all. There's just something about the timing, frequency and number of pokes they do that drives me up the wall. So I'll choose to never engage them instead.
Royal revenants
How is this so low on the list? First time I encountered one of these in Liurnia I died more times than I did to some of the main bosses.
Honestly surprised this is as low as it is.
My thoughts exactly. Legitimately the only enemy type I had a serious issue with other than the hunting spirit snipers
Probably the only enemy in a Soulsborne game thatI have ever killed, and then was shocked when it also respawns
This should be on top, infinite poise, teleport, the 1000 combo strike that you can't get get out of and kills you, and i kow they are weak to heal but by the time you try to cast it you get interrupted with ease, only works if you are near them when they spawn or teleport. ppl say rune bears but as a melee build they ain't that hard imo
this would be my answer if heal didn't shred them i just keep that and the faith talisman in my back pocket for them
This needs loads more updoots. Those things are pure evil.
Dragonflies
I wouldn't even mind them but they move waaaayyy too fast and follow you for so damn long. It's super annoying you'd be doing something and out of nowhere a dragonfly speeds in hits you for like 10 damage and then just floats out of range if you're a melee build and just continues to be an annoying pest.
Make some throwing knives and they'll never be a problem again.
They always dodge my projectiles. They're most annoying when I'm trying to talk to someone, or trying to look at my damn map.
i usually hold up a shield wait for them to attack, block, than throw the dagger. otherwise i cant hit em ever
Stand still after it aggros on you and lock onto it. I use twin blades so I just wait til they attack and do a jump attack to kill them.
but the screen will just whirl and whirl
Don't lock on immediately. If you lock on they'll have the zoomies, and that's only fun for them. Wait until they run out of energy and then lock on. They usually come down to you level after doing the zoomies. They are INCREDIBLY annoying, though. I usually use bone darts or something like that.
If you just ride in a circle on yo ur horse they swoop and attack every 10 seconds or so. Don’t chase them just Agro them and then ride in a circle randomly swinging your weapon. It shouldn’t take longer than 20 seconds to kill
I do this or just stand still and jump attack when they swoop in. For multiples of them (3+) aggroing, horse is more efficient. The mistake people make is locking in and/or chasing. It doesn't take long to kill them if you get used to it.
I feel like this is the best answer. Sure theres enemies that are more unfair and a pain in the arse to get past but they all relate to the lore in some way. What are these guys? Representation of Godwyn’s deathblight spread? Yeh, okay i dont think we need those specifically. He’s everywhere with the vines and eyes. These could go.
This is the correct answer.
They wouldn't be so bad if they didn't read inputs.
I like to use a whip on those turds
Annoying fuckers
Stormhawks... just constantly swooping in and out of melee range making then damned frustrating to hit.
I was just about to comment this lol, I hate those explosive barrels they throw at stormveil castle
The birds in Farum Azula are goddamn relentless. All I can do is run past them.
imbrace the shield life, friend. birbs will no longer be a problem with guard counters.
They really do not like gravity magic. Hope that helps.
DEATH TO THE BIRDS!! gosh I hate those birds...
I carry a halberd specifically for those fucks
Godrick soldiers. How funny and confusing would it be to new players to just have the starting zone nearly completely empty, until they get to mistwood and run into the runebears, or the dragon in the lake.
this guy woke up and chose satan
If it was strictly the soldiers, the Gatefront Ruins soldier camp would just have 1 knight and a couple dogs which would be odd, but not as odd as the whole camp being empty
BE EVIL 😈
If they remove the soldiers they would have to replace them to prevent such empty space, so likely you just increased the amount of Runebears by a LOT!
The crossbow fucks with the bags over their heads
That’s just my pal Randy
Especially the one with the triple firing explosive crossbow🥴
High pages. White garb. Yeah, they need to burn in hell.
I got wrecked by one of those twice in the same spot before I even saw what was killing me.
Fuck Perfumers and the clique they claim.
Those fucking giant flowers. Enormous amount of HP to the point where even their "weaknesses" don't hurt them much, their move set is boring to deal with but covers a wide enough area so it's annoying. If they didn't have that magic ranged attack they'd be a fine environmental hazard, but they can use it to hit you from too far away imo. And having them as a boss is awful. Not fun or engaging to fight, not scary, and not even much of an obstacle unless they design the level to specifically make it one.
This is my favorite answer i've seen. Most people are listing enemies that are hard to kill and can get you easily like runebears or dogs, or imps etc. But this holds up. These things have just too much health. Theyre not challenging or interesting to fight in any way. Just a tedious chore of whittling away an overgrown health bar.
Seriously, runebears are hard, but they're a challenge and present me with options. Do I fight? Run past? Distract? Sneak around? If I see a rune bear, I have to think about how to proceed. Royal Revenents are hard to fight normally, but have a counter that trivializes them. Dogs and imps are easy, guard counters break their poise. If you struggle with them, it's on you. Just grab a shield. You can shake a tree and 12 shields will fall out. They're everywhere. The flowers? I don't have to think about how to deal with them. I don't have to time a counter correctly. I just start chucking fire balls at them and move to the right every 20 seconds or so. *yawn*.
And the Runebears, dogs and revenants. Those enemies are challenging and present me with a problem that I have to overcome. Thats the whole point of From games is overcoming the odds. The flowers is just not a challenge or engaging at all. Oh theres the light spell...lemme step over here. Wouldn't be so bad if the surrounding smaller flowers put up some challenge. Like something to make the encounter both engaging and rewarding for overcoming it. But thats really it. There is no sense of victory with them
Their weakness, fire, dont do shit. Just a neat animation. And then they dont even continue to burn.
Fire is less their weakness and more like what makes them tolerable And even then they sometimes cancel their burning animation to hit you anyway
Fire also seems to make them less likely to use their powder attack, but poison (the most common status for that enemy type) is about as much of a legitimate threat as lava is in ER.
It stops their poison cloud entirely and prevents them from using that attack
Fire in general is kind of a crap damage type. Wet conditions like rain will reduce fire damage on targets, where lightning is strengthened by the same conditions. Fire gets one big inherent weakness, and lightning gets a big inherent strength due to a somewhat common environmental factor. On top of that, a lot of enemies tend to have decent fire resistance/defense to begin with, so it never seems to feel that strong. It would have been cool if fire could actually inflict a damage-over-time burn effect, with repeated hits. Sort of like poison, but shorter duration with more damage per second. I think that could have given it a niche. Even oil pots don't help that much. You can coat a target in oil, they take a bit of extra fire damage from the next hit, but then the oil is gone after 1 hit. So it's terrible. If you're using fire pots, you could hit with an oil pot and then a fire pot for extra damage, but it's still way worse than simply throwing 2 fire pots and not bothering with the oil. I think the only real use for oil pots (aside from freeing Alexander when he gets really stuck that one time) would be for coating a target before hitting them with a really powerful fire incantation to get the most extra damage possible.
Have you tried using Holy damage?
If it helps, black fire does what fire is supposed to do. And fire also resets frostbite resistance on enemies.
I'm sad to tell you that Fire as a damage type is only terrible against mooks, alot of bosses are weak to it... hell Maliketh is cripplingly weak to it in both phases.
Weak to poison though
man, I just toss a sleep pot at them, and go on my way. Youd never think to use a sleep pot on a friggin plant, but here we are.
Become one with the three fingers
The volcanic pots do work against those guys, and the crafting mats are really easy to get, so I usually just try and have a couple on hand, or if I see a flower I’ll stock up. Bonus of those is that they do an AOE and usually there are a bunch of little flower fucks surrounding the big one. I usually don’t end up killing the big one unless I’m way over level, but I can get it low enough that it’s not nearly as much a pain in the ass to fight
I have 60 arcane and a +10 dragon seal. I'm blasting these guys with fire all day, and it still takes too long. They aren't hard they just aren't fun or exciting.
I've basically decided that I don't fuck with the wildlife in Elden Ring. Killing wolves makes me feel bad and the runes you get from the bears or flowers just aren't worth it. Also crabs and lobsters. Seriously, there's plenty of other shit worth killing.
Crystal fuckers
Put Lion's Claw on any strike-damage weapon. They will be either knocked down or poise broken and will only be able to attack when you decide they can.
Lobsters aka seal team 7
"Corphish use water pulse"
I want to know who decided lobster spit should do more damage than a dragon's breath.
...it aint spit 🥲
Lmao and hit you like a sniper shot from a mile away, wtfff
Fuckin' railgun lobsters lmfao
I just spit my coffee out laughing
Imps.
Imps
Imps ☕
The goddamn archer ladies who ride on top of giant wolves. Fuck them hoes
**FIND THE ALBINAURIC WOMAN**
SHE HIDES IN A CAVE TO THE WEST OF THE LASKYAR RUINS
WHICH JUT FROM THE MIST SHROUDED LAKE OF LUIRNIA
SHE KNOWS THE LOCATION OF THE MEDALLION'S COUNTERPART
WHY ARE WE YELLING?
I have matters to attend to
That line sticked with me and it looks like it did with more people, I wonder why
It’s overly dramatic, and, if you speak to him with any frequency whatsoever, you hear it *all the fucking time*
Cause he keeps saying it well after the Albanauric woman has been found, idk why
Those goddamn hands that hide underground
Or the big fuckers near the cauldron
Anyone who’s ever played through the entirety of Elden Ring knows how little they want to catch those hands. Joke aside, screw those. Their fire weakness doesn’t do much (unless I throw a Giantsflame), and most of their attacks have very little wind-up and yet a pretty hefty stagger potential.
Still terrified thinking about them
The goddamn hands, nothing else is remotely close for me.
I think I was level 150 before I had the balls to finally kill one.
I have figured out a viable strategy for every enemy in the game, except for runebears, and those fucking giant hands. yeah you can set the hands on fire, but I have no idea how to dodge them when they're their entire model is an attack hitbox
Bloodflame blade makes short work of them
The only thing scarier than big hand is big hand on fire writhing on the ground
Hate these guys so much.
The giant crows, the ones who have teeth in their beaks. The giant dogs and huge knights come in close second.
The Claymen in the underground areas. They just aren't worth the time you would spend fighting them.
I agree they aren’t worth the time but also… spiked cestus absolutely shreds them if you put it on both fists. I usually like big weapons to bonk with but clay men, miners, and crystaliens get fisted.
sword foot birds
Fuck those things. Shit hawks
Specifically the one in Castle Sol, that owl was the most frustrating fight in the entire game
I just cleared Sol for the first time last night. That bird killed me more times than Naill did.
Those Albinauric ladies, wish I could heal their legs just so I can break them with a club again
how do those plain ass arrows delete half my health bar??? I hate it so much
And farming them? Those 3 b****es will just gatling gun you together. And those obnoxious wolves always getting in the way of lock on. The white ones shoulder bashing you for half your health for some stupid reason. There's a reason Latenna dies in every ng+1 I do.
Find the Albinauric women. Then break their legs.
Ulcerated Tree Spirits; from camera angles to hit boxes, those things are just the worst
I hated these guys enough that I threw myself at the one in war dead catacombs for two hours until I learned their patterns. Now I love destroying these things for other people. Put me in a fight with one that's giving you trouble and I am the happiest Tarnished.
I actually really enjoyed fighting those.
Even at lvl 170 I still hate these with a passion. They're much easier now but I still hate them and take pleasure in killing them for all the trouble they caused
You…enjoyed fighting…You doing ok, fam?
Those fuckers can’t hit the broad side of a barn, how the fuck are people having trouble with them? I can maybe excuse the Haligtree one if only for small platform and scarlet rot but any others are basically a non-boss.
any of them in a big area aren't too bad. the one under Stormveil castle is *awful*. mostly due to the fact that he takes up his entire damned room. that said, i haven't had to go back there since my first playthrough, so it may be just the bias of memory.
My #1 complaint about this game is the camera. It works... ok. Mostly. But for giant enemies? In smaller areas? All you see are confusing parts of what you are fighting, constant clipping through its body, etc. You can't tell what direction the creature is facing. It stops being challenging and becomes frustrating and partially just luck. I really wish they would work on the camera for the next game. Zoom out. Let us see what we are fighting.
The lake of rot one can go suck an egg. Though that’s mainly because the run back and half dozen kindred of rot to clear out make it a chore.
I found they were super easy after I learned their patterns.
I wouldn't delete enemies so much as I would just delete/edit their moves. For instance, I'd prefer if these pest guys didn't have the god-tier homing strings and instead had the same ones we had.
It certainly seems that EVERY single spell and weapon we get from an enemy that mimics the enemy's spell or weapon performs far worse for us than it does for the enemy.
Rotten Ass Commander and his brother Captain Cold Peg-Leg.
Although speaking of him in all honesty his dual weilding side vitch is the worst just on regular enemy standards. When does that combo end. I've never lived long enough to see.
I mean, their movesets are largely quite fun? Imo? At least captain peg leg has some very cool moves that are super fun to dodge.
Niall has the easiest moves to dodge in his second phase for sure
Niall is extremely easy with magic or summons, or any +9 weapon ever. The trick is to take out his summons and if you can, use long ranges attacks/pots.
Those mother fucking sorcerers and their machine gun spell casting
After my first time at Raya Lucaria, that spell's sound was echoing through my brain as I tried to sleep, it was torture.
Burger king casters*
Crawpapis
Useless mutant octopus that just attack unconsciously and have massive hp
What, does everybody here tolerate rats? I do not.
If you have low poise, 2 or 3 of them can easily stun lock you out of existence.
The self-important shits that make up rules about the "right way" to play soulsbourne games.
For real tho. I'll summon my mimic whenever I damn well please and probably enjoy the game more than those assholes.
Exactly, I can have an identical copy of myself to fight along side me? Count me in!
THANK YOU.
The true enemy
Albinauric archers or those fucking lightning knights.
That humongous hand in mountaintop of the giants. I don’t think I’ve killed it one time, it always obliterates me
the revenant is what I would remove easily.
None. Everything is perfect exactly as it is ..... LOL. All those bastards in crumbling farum Azula.
All the people commenting under people’s least favorite enemy with “counters.” Like i get you might be trying to be helpful, but we’re just saying which enemy is the most annoying with our build in consideration already. Most people here are probably not interested in changing their build for the sole reason of taking down one specific enemy
I have a counter you can use for those people, but you're gonna have to change your personality. This is a joke.
Those multi-armed mannequin assholes. Fuck those guys.
The jizz-throwers (enemy in the picture)
Mf revenants, I HATE THEM
I'd delete the people that take end game gear from their first playthrough and give it to their low level characters and then just kill people in pvp with OP shit
Elden Beast
That battle felt like a pathetically easy fight that would occasionally just murder me by teleporting away and stacking four or so different spells on top of each other making them impossible to dodge. That is very poor design and I would have been happier if the game just stopped after Radagon.
I'd be happy if Godfrey wasn't an aoe spamming dickwad that always became an insufferable roadblock for me and my efforts to reach that slog of a boss. Basically, the end game just sucks. Like they said "screw it, just chuck this in and ship the damn thing out." That's an unasked for opinion though. I agree about Radagon. Though I wish we just wouldn't be obligated to fight him every time the elden beast kills us with chickenshit tactics. Wouldn't complain about Elden Beast if we didn't have to fight an actually decent boss beforehand.
I finally got burned out when I got stuck on the elden beast. Going through Radagon each time is a killer
Bears
The Hollow Clerics from The Ringed City! Oh wait wrong game
Giant celestial whales with swords
No one gonna mention those sniper fuckers in Sofria Well and around the mountains near volcano manor? Fuck those guys. Fuck them right to hell with their unlimited range and accuracy. Cheating little bitches
Imps
It’s difficult, one between the imps, the kindreds of rot and maybe the dogs
Kindred rot would be fine if not for the piss threads. "yeah let's give em a ranged attack that will hit you around corners. Also let's have it do more damage than any of their melee attacks." Dogs are easy. Block and guard counter.
The lobsters.
those assholes who have multiple arms and that hit you all at once and you can’t even dodge it i swear that must have been a enemy made for sekiro Edit: they are called royal revenants yeah fuck those guys
That fucker shooting gold bubbles at me with his giant flute… that can also be used as a hammer :/
Myself
thanks, but i run past them most of thr time
Literally anything from the mountaintop of the giants, Lyndell Knights, or Crucible Knights.
Dogs across all the games, hate the dogs
Fucking hand crawlers ....... like those things are absolute bullshit